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This game was made in four weeks by a team of students for the class GIMM 100 at Boise State University using Adobe Animate and Actionscript 3. The game showcases a state machine used in the enemy character. Grab the sword, kill the enemy, and return the sword to the hole in order to open the door and finish this prototype.


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Controls:

Left Mouse Click - Attack/Deflect Bullets;

Shift - Sprint;

Credits

Owen Ayers - Character and Enemy Programming

Brandon Sullivan - Enemy Programming, Music, and SFX

Zackery Thomas - Collision and Stage Programming

Max Cannon (https://www.whitefontmedia.com/) - Stage Sprites and Animations

Jarne Sennesael - Sprites and Animation for the Character, Enemy, Intro Scene, and End Scene.

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